Math · K–8 and Algebra I

Number Our Days

A math game that climbs from recognizing numbers to Algebra I, one skill at a time, with objects before symbols and no timer anywhere.

Written and maintained by Homeschool Corral · Last checked 17 October 2026 · Found a mistake?

GradesK–8, Algebra I
Skills66 in 10 levels
TimerNone
CostFree in the beta

What your child will learn

  • Kindergarten: counting, comparing and joining numbers to 20
  • Grades 1–2: adding and subtracting to 20, place value, equal groups, money
  • Grades 3–5: multiplication and division, fractions and decimals, area and volume
  • Grades 6–8: ratio and percent, negative numbers, equations, slope and the Pythagorean theorem
  • Algebra I: linear equations and systems, inequalities, exponents, polynomials, factoring, quadratics and functions

What’s in it

  1. KindergartenCounting and joining
  2. Grade 1Adding and taking away
  3. Grade 2Place value and equal groups
  4. Grade 3Multiplication, division and fractions
  5. Grade 4Larger numbers and fraction sense
  6. Grade 5Fractions, decimals and volume
  7. Grade 6Ratio, percent and first equations
  8. Grade 7Proportion, negatives and probability
  9. Grade 8Slope, functions and the Pythagorean theorem
  10. Algebra ITen skills, from solving linear equations to quadratics and functions

Before you start

None. When a child is set up, a parent chooses the starting level: the grade the child is working in now, Kindergarten through Grade 8, or Algebra I. The first lesson of that level opens at once; earlier levels stay open for review, and later lessons unlock in order as each is passed. The level can be changed any time under Settings without losing progress, and the map lists which earlier skills each level builds on.

Pace and workload

Self-paced. Every new idea goes from objects to diagrams to symbols, and each lesson ends with mixed review of earlier skills, which come back on a schedule. Choosing a level earns nothing by itself; stars and passed skills come only from lessons passed.

What you need

A computer or tablet. Sound helps young children: questions can be read aloud.

Faith in this tool

The math itself is plain math. The name comes from Psalm 90:12, “So teach us to number our days,” which opens the game.

How learning is checked

A lesson passes at 80% (8 of 10), with the reasoning shown for anything missed. Passed skills come back for review on a widening schedule, and questions are generated fresh each time. There are no timed tests and no grades. Facts and the number sense behind them are both practiced: some questions ask what 7 × 8 equals, others how it could be worked out.

Found a mistake?

Write to [email protected] with the lesson name and what looks wrong, and we’ll check it.

A sample

Kindergarten, Lesson 1, Which number is it? A child picks the numeral that matches. A note for parents explains why there is no timer: the game never scores speed, so a child can think without a clock running.

Screenshot of Number Our Days as it opens for a new student
A real screenshot, opened for a sample student named Sam who has just started.

Starting and saving progress

Press Start math and type a first name: that is all a child needs. Progress stays in this browser on this device. If a parent signs in to My Homeschool, progress is copied to the family account so it follows the child to other devices (privacy policy). During the beta, creating that account needs an invite code (request one); the tool itself needs none. Every learning tool is free while the site is in beta.